Dublin, November 23, 2021 (GLOBE NEWSWIRE) – of “Global Fitness App Markets, 2021-2028” Report added. ResearchAndMarkets.com’s To present.

Increased health and fitness awareness and obesity are major causes of globalization. According to the Centers for Disease Control and Prevention, obesity increased from 30.5% in 1999-2000 to 42.4% in 2017-2018.

In addition, there is a growing awareness of obesity-related health issues, including diabetes, stroke, heart disease, and cancer. This, in turn, is fueling the adoption of fitness apps to help you lose weight and lose weight.

Government lock-in and social distance laws to curb the spread of the CV-19 virus have had a negative impact on gym facilities around the world. However, consumers have shifted their focus to online fitness classes and apps. During the Covide-19 lock, the total number of downloaded and active users increased rapidly.

For example, daily active users in the Pacific increased by 24 percent in Asia Pacific, 11 percent in Europe, 8 percent in the United States, and 28 percent in the Middle East and North Africa between 2020 and quarter 2. Fitness apps are seeing their downloads and profits increase. For example, HealthifyMe, an Indian fitness app, showed a 30% increase in traffic and a 40% increase in revenue in April 2020.

In addition, the increase in product startups, investments, partnerships, partnerships and mergers and acquisitions is increasing the popularity of fitness apps in the market. For example, in March 2020, Kurefit Health & Fitness Company received a $ 110 million grant from Cathmeck Holdings Limited.

A.D. In November 2020, Hong Kong Baptist University (HKBU) and the University of Hong Kong (CUHK) in China collaborated to launch the Apps mobile app, a home-based practice for seniors and middle-aged people. In December 2020, National Football League player Demarkus Ware launched the fitness app Driven to Win on the Apple Store. Subscribers can work with NBL players with this app. This app will be available for Android from 2021.

Fitness App Market Report Top Stories

  • The Fitness and Weight Loss Unit came in at 54.7% of revenue in 2020 as the leading category.
  • On the platform, iOS will have the largest revenue share by 2020. The Android segment is projected to expand at the fastest CAGR during construction.
  • Depending on the device, smartphones will have the largest share of revenue in 2020. Wearable devices are expected to expand at the fastest CAGR during the forecast period.
  • North America will play a major role in the growing awareness of health and safety by 2020, with the advent of smart phones and the availability of multiple fitness apps.

Covered key topics:

Chapter 1 Method and Limitations

Chapter 2 Executive Summary

Chapter 3 Global Fitness App Market Variables, Trends and Limits
3.1 Market Race View
3.1.1 Parent Market Attitude
3.1.2 Related / Helpful Market Overview
3.2 Map of entry and growth prospects
3.3 Market Variability
3.3.1 Market Driver Analysis
3.3.2 Market Restriction Analysis
3.3.3 Industrial Tests
3.4 Global Fitness App Market Analysis Tools
3.4.1 Industrial Analysis – Porter
3.4.2 PESTEL ANALYSIS
3.4.3 Analysis of Major Deals and Strategic Combinations
3.5 Covide-19 Impact Analysis

Chapter 4 Global Fitness App Market Market Competitive Analysis
4.1 Recent Developments and Impact Analysis, Key Market Participants
4.2 Company / Competition Category (Key Creators, Market Leaders, Emerging Players)
4.3 Provider Landscape
4.3.1 Public Companies
4.3.1.1 Analysis of the market position of the company
4.3.1.2 Company Market Level, by Region
4.3.2 Private Companies
4.3.2.1 Regional Network Map
4.3.2.2 Analysis of the market situation of the company

Chapter 5 Global Fitness App Market Market Type Type Estimates and Trend Analysis
5.1 Definitions and Limits
5.2 Global Fitness App Market Market Type Type Market Share Analysis, 2020 and 2028
5.3 Exercise and weight loss
5.4 Diet and nutrition
5.5 Activity Monitoring

Chapter 6 Global Fitness App Market Market Stage Predictions and Trend Analysis
6.1 Definitions and Limits
6.2 Global Fitness App Market Market Share Platform Market Share Analysis
6.3 iOS
6.4 Android

Chapter 7 Global Fitness App Market Market Device Assessments and Trend Analysis
7.1 Definitions and Limits
7.2 Global Fitness App Market Market Device Device Market Share Analysis
7.3 Smartphones
7.4 Pills
7.5 Wearable Equipment

Chapter 8 Global Fitness App Market Market Regional Estimates and Trend Analysis, by Type, Platform and Device
8.1 Global Fitness App Market Market Regional Activity Analysis

Chapter 9 Competitive Landscape
9.1 Company Overview
9.2 Financial Performance
9.3 Product Standard
9.4 Strategic Initiatives

  • Adidas
  • Aster
  • Asics America Corporation
  • Azumio, Inc.
  • Fitbit, Inc.
  • Fitness
  • Recipes
  • Google
  • Kayla Estines
  • MyFitnessPal, Inc.
  • Num
  • Polar Electro
  • By Armor, Inc.
  • Nike
  • Willow Tree, Inc.

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